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The ascent multiplayer
The ascent multiplayer





the ascent multiplayer
  1. THE ASCENT MULTIPLAYER FOR FREE
  2. THE ASCENT MULTIPLAYER UPGRADE

A press of the B button has your character crouch, and you must use the Left Trigger to raise your gun up so that you can shoot over your surroundings. This all works in service of a cover system that you will need to engage with when things start getting really crazy around you. These shifts are used often, and it feels brilliant every time. It smoothly goes from a ¾ overhead position to behind the back or directly from the side. This is not solely an isometric game as the camera routinely changes position on the fly.

the ascent multiplayer

The gunplay itself is a revelation for the genre.

THE ASCENT MULTIPLAYER FOR FREE

Left on the d-pad brings up a taxi system that allows you to quick travel at a cost of 1000 in-game credits, or you can find the metro line which allows travel for free but is not as convenient. Thankfully a quick press of Up on the d-pad and the game will show you exactly the direction you need to always head towards. There are multiple levels to the city and seeing exactly where your objective is can be a bit frustrating at times. The map is great-looking and decently functional. Items are only a name most of the time, so until you’re familiar with them you are forced to search around for what it is you just picked up.

the ascent multiplayer

Whenever you pick up an item there is the smallest area of the bottom left of the screen that states what you got. You’ll quickly have numerous abilities at your disposal and finding the right one for each situation feels fantastic.Īn issue with the UI is how small the text is on occasion. You have two active slots, with the first augmentation you unlock being a massive punch that obliterates enemies in a cloud of red dust and fiery bones. Rounding things out are the Augmentations, which are the most interesting part of the combat for me. The armor system is limited to three slots: Head, Upper Torso, and Lower Torso.

THE ASCENT MULTIPLAYER UPGRADE

It can lead to new drops being unused until you get back to a weaponsmith to upgrade them at times, which can be a minor frustration. You will find components of three rarities as in-game pickups which are used to level up your guns so that they can keep up with the larger health pools of high-level enemies. Weapons work on a similar leveling-up system. Each of these categories maxes out at rank 20, and there is no level cap, so you could theoretically max every stat to twenty. It’s an easy-to-understand system with numbers that never suffer from the wild inflation that you typically find in the genre. The skill tree is rather basic and is broken down into four different groups, with two sub-categories in each. No matter what weapon you have equipped, you have an unlimited supply of ammo, and the only real worry is how quickly each one can reload.

the ascent multiplayer

To be clear, there is no scrounging for ammo, as you have no default attack other than shooting. Ammo is limited to how many rounds you have in each gun until you must reload. You have two main weapon slots, along with a tactical one that can range from various powerful grenades to stationary turrets and even calling in a Mech suit. Thankfully, this can be done for free at any time by visiting a Grafter in town. Various new cosmetic items are unlocked through gameplay as random drops, and by the end, I had a decent amount of items to go through to change things up when I felt bored of my current cyberpunk aesthetic. Things are kept to male or female with a small number of options for changing your overall look. The game starts off with a fairly simplistic character creator. You will want to mainline the campaign to start though, as you need to get 4 or 5 hours in before you truly see the breadth of options that are in store for your character. This is not a full-on looter as there is a limited number of items for each slot, though I found the variety to match perfectly with a title that wasn’t trying to be a “forever game” in the vein of Diablo or P.O.E. From the way dialogue interactions work in co-op, where whoever initiates it gets the main view and the others can see text floating above the NPC, to the simple to understand build system. Every part of this game feels well thought out. Every item that drops goes in everyone’s inventory, whether it is money, guns, armor, or the other various pickups you’ll come across. Up to four players can team up in cooperative play, and the setup for it is perfectly realized. Over the course of 15+ hours, you are tasked with stopping rival corps from destroying your home, keeping your home from destroying itself, and trying to figure out just what happened to The Ascent Group. Your company, The Ascent Group, quickly collapses as its super-powered “AGI” artificial intelligence suddenly declares bankruptcy. Indents are the slave class that are forced to work as indentured servants of the various mega-corporations that run this universe.







The ascent multiplayer