worlohax.blogg.se

The witchfire sword
The witchfire sword





Effect is a Torch-like device that sheds blue light, deals damage as a Hardened Steel Mace without the Sundering effect, but has half the durability of a Hardened Steel Mace. Witchfire Torch: 10 doses of Witchfire Powder, 5 Hardened Steel Ingots, 20 crystals, 2 doses of Dust of Corruption. Being hit with a weapon coated in Witchfire Coating causes the target to rapidly heat up, similar to how a Frost Giant’s attacks can cause a player to rapidly begin to freeze and suffer Frostbite. Effect is similar to a poison application, but can be applied to any weapon and causes the weapon to glow a pale blue until the effect wears off, be it 10 hits as normal for a poison or an hour has passed. Witchfire Coating: 2 doses of Witchfire Powder, 1 dose of Ichor, 1 dose of Tar.

the witchfire sword

A Water Orb or Purification Orb dispels the Witchfire Bomb’s effects and a Grease Bomb blinds all targets within the area of effect unless they have a torch or Night Vision.

the witchfire sword

A Fire Orb causes a massive explosion dealing significant damage. Using a Gas Orb causes the Witchfire Bomb to expand by 50%. Effect is a cloud like a Poison Bomb that inflicts fire-damage to all targets within the effect. Witchfire Bombs: Water Orb, 1 dose of Witchfire Powder, 1 dose of Demon Blood. This unlocks a Feat called ‘Sorcerer’, which also precludes the player ever learning ‘Adept’, the other version of magic in the game, and opens up a four-tiered tree for players to pursue. While no Black Ring of Set, the Orbs of Piercing are very close to what he needs to not only escape the Exiled Lands without needing the other Relics, but will enable him to study deeper, darker depths of Sorcery to possibly match or surpass Thoth-Amon, and being true to his word, Mek-kamoses teaches you the basics of Sorcery. Take the Relic to Mek-kamoses, and he will be delighted.

the witchfire sword

Here’s where players get stuck on the horns. This Relic, the Orbs of Piercing, are several fist-sized orbs of Star-Metal, inlaid with Black Ice and other materials from beyond the Veil that could be used to accurately contact a specific realm outside of our own … if used correctly, and will expend all of it’s power once used to create a single, small, stable connection.

the witchfire sword

I propose a new Relic, albeit unconnected to releasing the player(s) from the Exiled Lands, be uncovered. Something that pulled at my brain was that we’ve seen that the Exiled Lands are a place in the world where the boundaries between the natural world and the alien, inhospitable planes beyond the Veil are worn exceptionally thin, allowing sorcery of a scale unseen since the dawn of the Serpent Men and the ancient kingdoms of Atlantis and Lemuria were at their heights.Īnd what Sorcery we do see in Conan’s universe is normally either alchemical or scientific in nature, or draws from those alien realms on the other side of the Veil, though generally at great cost to either the wielder or those around them. There is also the Mitra follower, Muriela the Artisan, who claims Mitra speaks to her and guides her to create a colossal, perfect statue for the God’s essence to inhabit and to heal the Exiled Lands and drive away the other Gods from the world. One called Mek-kamoses, a former sorcerer of the Black Hand exiled to the Exiled Lands by Thoth-Amon due to politics and who offers to teach you the Words of Power he learned if you could bring him a relic of power. Now trundling through the game (still), I noticed two very specific NPCs.







The witchfire sword